Keep up to date with the latest developements of 3D Adventure Studio.
The editor and runtime are now signed for XP SP2.
The editor is debugged. It works ok again since the release of alpha5.
The new release of 3D Adventure Studio features 3D sound. Also it has some things fixed like the Actions editor for the events.
Alpha 5 is available now. It has:
- Improved support for 3ds files.
- Animated milkshape ascii files.
- And you can make multilevel worlds.
The 3D Adventure Studio site is now running a new CMS running under ASP.NET.
So please update your bookmarks.
Release alpha 4.5 is updated today. Fixes a bug with collision due to the new rotation options. Also rotation can be set to 0 for no rotation. And newly added objects can now rotate.
Now you can rotate at diferent values along x, y or z axis. Just type in the angle in degrees after x, y or z. Items and Events that are no longer needed can be deleted.
Now you can create some more complex adventure games. Inventory system is available now. You can also create some more complex worlds as more types of 3d objects are available. Also 3ds files can be imported now into your worlds.
Today 5 april 2003 the alpha 3 verison of the editor and runtime have been released. It now allows you to create a simple maze game and or escape the room game.
1 November 2002 The techdemo for the new engine of 3D Adventure Studio is released. Get it and try it! Some of the new features are:
- Games are distributed in an encoded and compressed library.
- XML is used to describe the game environment.
- 3D Objects can be loaded from 3DS files, or you can use cubes, spheres etc.
- Textures can be loaded from BMP and TGA files.
- The 3D engine uses OpenGL and SDL.
- And maybe some more ...
In the techdemo the xml files are stored outsite the library so you can change them and do some basic level design. Of course you are better of waiting for the release of the new editor due to be released in december 2002.
3DAS will no longer be dependend on a third party engine. Previous engines used where morfit (to commercial) and glscene (glscene offers lots of functions but is grown to big). In a month time i will publish a techdemo of the new engine.